Predefined materials, textures and colors can be changed in different ways for special effects in the 3D view. You can adjust the settings for:
- Diffuse: Use the slider to set how diffuse you would like the color or material to be.
- Specular: How glossy the material should be.
- Reflection (previously called Mirror): Use the slider to define how much the material should reflect.
- Reflection sharpness: Use the slider to define the sharpness of the reflection (is only available if the advanced graphics engine is active). Max sharpness will result in a mirror like reflection, while lower sharpness will create a blurry reflection similar to what you would get from a polished wooden floor for instance.
The option Keep the settings when changing material means that the settings you do will stay unchanged when you change material in the dialog.

Figure 1
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Example: You have used a clinker texture on a floor, but feel that the surface is too dull. Follow these steps:
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