Changing color, material or texture appearance

Predefined materials, textures and colors can be changed in different ways for special effects in the 3D view. You can adjust the settings for:

- Diffuse: Use the slider to set how diffuse you would like the color or material to be.

- Specular:  How glossy the material should be.

- Reflection (previously called Mirror): Use the slider to define how much the material should reflect.

- Reflection sharpness: Use the slider to define the sharpness of the reflection (is only available if the advanced graphics engine is active). Max sharpness will result in a mirror like reflection, while lower sharpness will create a blurry reflection similar to what you would get from a polished wooden floor for instance.

 

The option Keep the settings when changing material means that the settings you do will stay unchanged when you change material in the dialog.

 

Figure 1

 

 

 

Example:

You have used a clinker texture on a floor, but feel that the surface is too dull.

Follow these steps:

    1. In the Select Material dialog box, select the clinker texture you used.

    2. In the lower field, go to the four sliders for diffuse, specular, reflection and reflection sharpness. Adjust the setting for Reflection slightly by dragging the slider.

    3. Click Use at the bottom of the dialog box, move the mouse pointer to the floor, and click (if you have checked the checkbox, the settings will be applied immediately on all selected areas). Continue until you have attained the desired effect.